Forums » The Humans

Giving Humans ALL the class options is wrong.

    • 2 posts
    March 8, 2019 3:59 PM PST

    Yes they can usually fill a LOT of the classes in MMOs and more than the other races offered, but ... letting them do it ALL is really silly imo.  The game is centered around groups and specific roles and they just hand everything to humans?  Major flaw imo ...


    This post was edited by Sapper524 at March 8, 2019 3:59 PM PST
    • 2690 posts
    March 8, 2019 4:55 PM PST

    It's likely due to human being the most played race in just about any MMO/RPG, the one race that everyone can relate to/identify with. It ensures there is at least one race that can appeal to pretty much anyone while not locking them out from any particular class. 

    • 69 posts
    March 8, 2019 6:09 PM PST

    I don't know why people would play a Human in a fantasy game. 

    • 749 posts
    March 13, 2019 3:59 PM PDT

    You have to keep in mind that everyone playing this game is in fact human (though I have my doubts sometimes).  So from the most baseline of RP standpoints, you have to give people the ability to directly transport themselves into game, or at least a re-imagining of the human they would like to be (or play).  The in game response to this tends to be that humans are the most broadly attributed race, generally the worst choice for pure min/maxers.

    I don't think its a bad thing, and I certainly don't think it's "just wrong".  I can see how you might disagree, especially if you're one who has no interest in playing human, but I can't see how its objectively the wrong decision.  In other words, I can't see how this ends up having a massive impact one way or another to warrant calling it wrong.

    • 235 posts
    March 26, 2019 12:59 PM PDT

    Iksar said:

    It's likely due to human being the most played race in just about any MMO/RPG, the one race that everyone can relate to/identify with. It ensures there is at least one race that can appeal to pretty much anyone while not locking them out from any particular class. 

    I would add that, historically speaking, humans have the potential for every kind of (good and/or bad) behavior, desire, goal, motivation, etc., and they find a way to achieve their goals. So, it makes sense to me, at least, that fickle humans would branch off in every direction to pursue whatever their hearts desired.

    • 60 posts
    April 19, 2019 1:20 AM PDT

    Eh? It's typical even of the most group-centric games that have ever been.

    • 61 posts
    May 17, 2019 12:52 AM PDT

    I agree with Percipiens.  Human's have historically been adaptive and resilient.  Human's being able to fill all of the classes is right on point.

    • 467 posts
    May 17, 2019 6:48 AM PDT

    Agreed. It's one of their racial bonuses. 

    • 223 posts
    October 10, 2019 12:56 PM PDT
    This might be done partially in an effort to make a main city everyone can go to. It would have trainers for every class and its neutrality potentially means every race / alignment is welcome.
    • 896 posts
    October 14, 2019 7:37 PM PDT

    Iksar said:

    It's likely due to human being the most played race in just about any MMO/RPG, the one race that everyone can relate to/identify with. It ensures there is at least one race that can appeal to pretty much anyone while not locking them out from any particular class. 

    This is counterintuitive to having race/class restirictions.  The race/class matrix literally ensures that people that want to play a specific race may not be able to play a specific class, therefore "locking them out from a particular class".  And humans are only the most played race in games that restrict players from being the race/class combo that they want - in a fantasy MMO that allows all/all humans are not the most played race.  I am NOT advocating for all/all, but I'm simply saying that a lot of people only play humans when its the most convinient or more aesthetically pleasing (not simply because they are human... a lot of males play female characters... not because they want to be female, but because they are "typically" more aesthetically pleasing than the male models).

    Counterfleche said:

    This might be done partially in an effort to make a main city everyone can go to. It would have trainers for every class and its neutrality potentially means every race / alignment is welcome.

    I believe this is one of the reasons as well @Counterfleche - they are putting a LOT of emphasis/time/money on Thronefast and want that to be the major city used by all.

    Percipiens said:

    I would add that, historically speaking, humans have the potential for every kind of (good and/or bad) behavior, desire, goal, motivation, etc., and they find a way to achieve their goals. So, it makes sense to me, at least, that fickle humans would branch off in every direction to pursue whatever their hearts desired.

    You could use this same logic to argue why humans should NOT be able to "master" every class... because they're so fickle.  I mean that would make sense if humans couldn't attain the last level or something.  Jacks of all trades, masters of none.

    Or do you really know some human shaman and wizards IRL?  That too would make sense then... because humans can be everything historically speaking I mean.  :p


    This post was edited by Darch at October 14, 2019 7:54 PM PDT
    • 223 posts
    April 24, 2020 1:32 PM PDT
    A big part of it is because most Fantasy and Science Fiction has tended to use different races to represent specific aspects of human behavior, thus it's been hammered into us that humans convey the full spectrum of behavior while other races are much more limited. It's a self-perpetuating trope based of generations of lazy writing. Thus, we expect humans to be the vanilla, jack-of-all-trades race that can do anything.

    Plus, some people like their characters to be a reflection / recreation of themselves, so allowing humans to be all races will keep this kind of player happy.
    • 630 posts
    April 24, 2020 9:18 PM PDT

    Making at least one race that can be every class is a very good choice from a simple marketing perspective. When any group of friends from 2 to 20 all want to play together from the start, it's a big plus to have a city they can all start in, no matter what class they choose. Even for altaholics, being able to start every one of their characters in the same city is a big plus.

    As far as making that 'universal' race human, I agree with several of the points made here. Human is - on average - the most popular race. And equally important, human is the least UN-popular race. As in, you might not prefer to look like any given type of alien race, but very few people will refuse to play a game because of looking like a human.

    • 896 posts
    June 3, 2020 5:37 PM PDT

    Jothany said:

    Making at least one race that can be every class is a very good choice from a simple marketing perspective. When any group of friends from 2 to 20 all want to play together from the start, it's a big plus to have a city they can all start in, no matter what class they choose. Even for altaholics, being able to start every one of their characters in the same city is a big plus.

    As far as making that 'universal' race human, I agree with several of the points made here. Human is - on average - the most popular race. And equally important, human is the least UN-popular race. As in, you might not prefer to look like any given type of alien race, but very few people will refuse to play a game because of looking like a human.

    "Very few" is relative.  I'm one of those "very few" people that care how my character looks.  I will absolutely not play a game if I HAVE to look stupid compared to others in the game because the race isn't allowed to be the class I "want" to play.  In my opinion, appearance means quite a bit to more people than some may think.  I say it's "my opinion" but its actually a scientifically proven phenomenon that matters to everyone subconciously in video gaming (unlike in physically tangible humanoids like robots or dolls).   Look up the uncanny valley theories and how important they are to the success (or failure) of a game... the uncanny valley is even more critical if you are playing a game that is supposed to represent the human speicies (opposed to a fictional species).  This is one of the biggest reasons WoW was/is so successful out of the gate - they managed to maintain enough cartoon look with great responsive animations that allowed players to use their imagination to link their cartoonish avatar to the more realistic game trailers increasing immersion.

    Having humans be any class may backfire if the animations and response to key presses aren't absolutely perfect.

     

    • 1628 posts
    June 12, 2020 9:13 AM PDT

    I know this is an old thread and the information I'm going to mention is newer than when this was posted originally but...

    CP liked the idea of unlocking restricted race/class options through the use of the progeny system.  There is a good chance that every race will be able to play every class eventually if you put in the time to unlock them.  If this ends up being the case then humans having access to all classes becomes a non-issue.