![]() Archai |
![]() Dark Myr |
![]() Dwarf |
![]() Elf |
![]() Halfling |
![]() Human |
![]() Ogre |
![]() Skar |
Much more than a soldier or mercenary, the Warrior seems to defy limits of physical strength, ability and resilience. However, she is not content with fortitude alone, but refines her mind as well, becoming a master strategist amidst the mayhem of battle.
Battle Points - Warriors can accumulate up to five Battle Points represented in the UI by a row of five shields, filling one at a time as Battle Points are accumulated during combat. Warriors will then be able to use these Battle Points to perform heroic feats during battle.
Resilience - When all of the Warrior’s armor, natural toughness and magical enhancements have been applied, Resilience is the final layer that sits on top and represents the Warriors skill in leveraging all of these elements in defending themselves. A Warrior with high Resilience who knows how to maintain it in the heat of battle is unrivaled in raw, physical durability. Therefore Resilience is not a resource that Warriors spend; rather, they work to keep it as high as possible during combat, or to build it up again if it breaks down.
Available ArmorAll armor including full platemail. Warriors can gain a 20% bonus to their overall Armor Class through the Armor Proficiency skill. |
Available WeaponsAll weapons, though Warriors are most suited for using shields in their off-hand, with several of their Tanking abilities requiring shields. |
War HornYou sound an ominous war horn, either inflicting fear in your enemies or inciting them to face you in battle. |
The Will to LiveYour will to live surges forth, increasing your Dodge and Parry chance, granting a bonus to healing effects cast on you and locking your Resilience to full for the duration of the effect. (Uses 1 Battle Point) |
Resilient LeaderPassive Ability. A portion of your Resilience is restored when you receive healing from a member of your group. |
StormYou charge at your enemy with furious speed, stunning them briefly. Only usable out of combat. (Grants 1 Battle Point) |
Close the GapYou leap to your enemy’s location up to 8m away. Only usable in combat. (Grants 1 Battle Point) |
Battering RamYou summon your immense physical strength and rush forward, breaking through certain barriers in the environment that have grown weak and unstable. The higher your Strength, the more types of barriers you will be able to break through. |
War HeroYou rush to the location of a group member to rescue them from imminent danger, transferring a portion of the enemy’s current Hate towards them onto you. If your Charisma is above a certain threshold, the group member's actions will generate less hate for a short time. (Uses 1 Battle Point) |
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Battle FormationsWarriors can command several Battle Formations to enhance their group in different situations: | |
Conquest (Useable when an active enemy enters a fleeing state) Regroup (Useable when a member of your group dies) |
Unyielding (Useable when you are in active combat with 3 or more enemies) |
War BannersThe Warrior is capable of planting a variety of banners in the ground, providing a wide array of beneficial and detrimental effects to friends and foes nearby. | |
Challenger's Banner Banner of Arms Shieldman's Banner |
Rallying Banner Banner of Onslaught Banner of Havoc |
Battle Cries | |
Howl of the Warrior Breaker's Roar |
Rageful Shout |
TauntTaunts your enemy, briefly forcing them to attack you and generating increased Hate for that duration. |
Shield SlamYou slam your shield into your enemy, disorienting them with a high chance of interrupting their spell casting and a small chance of stunning them briefly. These chances can increase based on your Strength, Dexterity and Shield Mastery. (Grants 1 Battle Point) |
Shield BlockYou raise your shield to meet your attackers, dramatically reducing the physical damage you receive for 2 seconds and converting X% of it into Resilience. If timed correctly, you will reduce the damage of an enemy’s Devastating Attack by up to 50% based on your Strength, Constitution and Shield Mastery. Certain shields may have material properties that can reflect magical damage when using Shield Block. (Uses 2 Battle Points) |
Wall of ShieldsLink shields with another Warrior in your group or raid and incite all enemies in a 12m radius to attack both of you. For the duration of Wall of Shields, enemy damage will be mitigated using both Warrior’s combined Resilience. Both Warriors will take the same damage per hit after mitigation while the effect lasts. (Uses 3 Battle Points) |
Angering BlowStrike your enemy in a provoking manner, making them angry. While angry, your attacks will generate additional Hate. (Grants 1 Battle Point) |
Strike of BreakingA fierce, well-placed strike that lowers your enemy’s Physical Mitigation. (Grants 1 Battle Point) |
Shoulder CrashSlam into your enemy with a vicious, close quarters attack. If your enemy is at 30% health or less, you will gain the Upper Hand, restoring some of your Resilience and increasing your Strength by 20% of your overall health for a short time. |